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Guide · Controls

Cobb Can Move Controls

Cobb Can Move has one of the smallest control schemes in horror gaming: move, and interact. That simplicity is deliberate — but it means one button does seven different jobs, and knowing which is which is the difference between feeding the furnace and standing still while Cobb closes.

Last updated July 27, 2026 · documented against v1.7

Keyboard controls

ActionKeys
MoveW A S D or the arrow keys
Interact — pick up, drop, useE or Space
Throw a held rockE or Space while holding a rock
Menus and level selectArrow keys or W A S D, confirm with E or Space
FullscreenThe fullscreen button on the game frame

There is no sprint key, no crouch, and no separate use button. Your movement speed is fixed — which is the point of the FASTER rule, and why you cannot solve a bad situation by running harder.

Both movement schemes are always live, so WASD and the arrow keys work interchangeably. Left-handed players and anyone on a laptop with a cramped right-hand cluster can pick whichever is comfortable without visiting a settings menu.

What the interact button actually does

E and Space are the same button, and it is context-sensitive. It never asks which action you meant — it reads what you are standing next to and what you are already holding.

SituationWhat pressing E / Space does
Standing on coal, hands emptyPicks the coal up
Holding coal, standing at a furnaceFeeds the coal into the furnace
Holding coal, standing at a conveyorPuts the coal on the belt to be carried
Standing at a breakerFlips the breaker
Standing on a carrotEats it, pushing back starvation
Standing on a rock, hands emptyPicks the rock up
Holding a rockThrows it in the direction you are facing
Holding something you no longer wantDrops it where you stand

You can only carry one thing

Picking up a rock while holding coal is not possible — you drop the coal first. Plan which one you need before you walk into a room, because sorting it out next to Cobb costs you the seconds you do not have.

The throw direction follows your facing, not your cursor — there is no aiming. To hit Cobb with a stun you line yourself up first, which is why the stun is a planned defensive move rather than a panic button.

Since v1.6 a direct rock hit stuns Cobb for a short period, and the same patch made throws audibly loud. Both matter here: the throw is your strongest single action, and under the HEAR rule it is also your loudest.

Gamepad controls

Gamepad support is built into the shipped game rather than emulated by the browser — the project data for the build hosted here includes a dedicated gamepad input handler alongside keyboard and mouse. Both the browser version and the Windows download list keyboard and gamepad as supported input.

Controllers work through the browser's Gamepad API, so the practical requirements are the same as any other web game: connect the controller before loading the page, then press a button once with the game frame focused so the browser registers it. Xbox and PlayStation pads are recognised without extra software on current versions of Chrome, Edge and Firefox.

ActionInput
MoveLeft stick or D-pad
Interact — pick up, drop, use, throwFace button (A on Xbox, Cross on PlayStation)
Menu navigationLeft stick or D-pad, confirm with the face button

Controller not detected?

Click inside the game frame, then press any face button. Browsers deliberately hide connected gamepads from a page until the user presses something, so a pad that works elsewhere can look dead until that first press.

Fullscreen and window size

Use the fullscreen button on the game frame rather than your browser's own fullscreen. The game's button hands the canvas to the browser directly, so the picture scales correctly instead of leaving the game rendered at window size inside a black border.

Fullscreen genuinely helps in this game and not only for immersion. Cobb Can Move is dark by design, and a larger canvas makes the difference between spotting a breaker at the edge of the lit area and walking past it. The breaker sprite was made more noticeable in v1.3 precisely because players were missing switches they had already passed.

Press Escape to leave fullscreen. That is the browser's own shortcut, not a game binding — the game has no pause-to-menu key, so leaving fullscreen does not stop Cobb.

When the controls stop responding

SymptomCauseFix
Nothing responds after the game loadsThe browser is sending your keystrokes to the page, not the gameClick once inside the game frame
The page scrolls when you press the arrow keysSame problem — the page has keyboard focusClick the game frame; use WASD as a workaround
Movement works, interact does nothingYou are not actually standing on the objectStep fully onto the tile; proximity is not enough
You cannot pick something upYour hands are fullPress interact once to drop what you are holding, then again to pick up
Controller ignoredThe browser has not seen a button press yetFocus the frame and press a face button once
Input feels delayedBackground tabs or recording software competing for the frameClose other heavy tabs; go fullscreen

Mobile and touch

There are no on-screen touch controls. Cobb Can Move was built for keyboard and gamepad, and the developer lists exactly those two as supported — so a phone or tablet without a physical controller is not a good fit, no matter how well the page itself loads.

A tablet paired with a Bluetooth controller is a workable exception, since that reaches the game through the same Gamepad API a desktop uses. Everything else — touch, on-screen sticks, tilt — simply is not implemented.

Accessibility notes

  • No key remapping. The game ships without a rebinding menu. WASD and the arrow keys both work, and E and Space are interchangeable, which covers most one-handed and reduced-reach setups.
  • No timing-critical inputs. Nothing requires fast repeated presses or held combinations. The difficulty is in routing decisions, not execution speed.
  • Audio carries real information. Cobb's sniffs, footsteps and the breaker alarm are genuine gameplay cues, particularly under HEAR and SMELL. Playing with sound off is significantly harder, and there are no visual substitutes for those cues.
  • The game is dark on purpose. Turning up your display brightness is legitimate and does not break anything — the light mechanic is about which rooms are lit, not about your monitor.

Once the keys feel automatic, learn what they fight: every rule and modifier explained.

Frequently asked questions

Ready to play Cobb Can Move?

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