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Dead Plate

Arrow keys or WASD to move, Enter or Z to interact. Contains graphic content — see the warning below.

What is Dead Plate?

Dead Plate is a story-driven horror game set in La Gueule de Saturne, a small French restaurant in the 1960s. You play Rody, the waiter, working ordinary shifts for a chef named Vince who is charming, particular, and very clear about which parts of the kitchen are none of your business.

Most of the game is routine work: take an order, fetch what the chef asks for, keep the floor running. The horror arrives through the gaps in that routine — a locked door, an ingredient that does not add up, a conversation that goes somewhere it should not. By the time the story shows its hand, you have already been complicit for an hour.

Content warning: the game opens with its own notice for graphic death, blood, gore, and cannibalism. Take it seriously — this is not a soft horror story.

How to play Dead Plate

It plays like a classic RPG-style adventure: walk, talk, interact.

1

Move and interact

Arrow keys or WASD walk Rody around the restaurant. Enter, Z or Space interacts with people, doors and objects; Escape or X opens the menu and backs out of dialogue.

2

Work the shift

Each chapter gives you a job — seat a guest, take an order, bring the chef what he needs. Finishing the task moves the story; there is no combat and no way to lose a fight.

3

Talk to everything

Dialogue is the game. Vince reacts differently depending on when and how often you speak to him, and a lot of the story is only visible if you keep asking.

4

Poke at the scenery

Interacting with objects that seem like background — the fridge, the cellar door, the paperwork — is where the unsettling detail lives.

Tips for your first shift

01

Do not rush the tasks

The story does not reward speed. Finishing an order quickly only skips the conversations that make the ending land.

02

Re-examine rooms after each chapter

The restaurant changes between shifts. A drawer or a corridor you already checked is often worth a second look once the plot has moved.

03

Play with headphones

The soundtrack and the room tone carry most of the dread. On speakers you will miss the cues that make the quiet parts uncomfortable.

04

Save before anything that looks final

When the game gives you an obvious point of no return, save first. It makes revisiting the earlier tone much easier.

Dead Plate at a glance

01

Developer

Made by RachelDrawsThis with Ekrix, released under Studio InvestiGrave.

02

Setting

La Gueule de Saturne, a small French bistro, some time in the 1960s.

03

Structure

Seven shifts, Day 1 to Day 7, with Rody trying to earn as much as he can before the week runs out.

04

Endings

Four, and the split comes late — most of the week plays out the same way regardless.

05

Length

Around an hour and a half to reach one ending, closer to three hours to see everything.

06

Price

Free. Windows and macOS builds exist on itch.io; this page runs the browser version.

Dead Plate endings

Dead Plate has four endings, and they branch late. The first several shifts play out largely the same way however you handle them — what changes is how much you have worked out by the time the week closes, and what you decide to do with it.

One ending simply lets Rody finish the seven days and leave. The others follow from the point where the kitchen stops being something you can plausibly not understand. Because a single run takes about ninety minutes, most players reach one ending first and then reload the final shift to see the alternatives, rather than replaying from Day 1.

Dead Plate screenshots

Dead Plate title art showing the restaurant storefront
La Gueule de Saturne, open for business.
Dead Plate promotional poster with Rody and Vince
Rody and Vince — the whole story, in one poster.
Dead Plate content warning screen listing graphic content
The game states its content warning before you start.

Dead Plate FAQ